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use ies on fryrender

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Stromberg90
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Post  fryrender2008 Thu Oct 02, 2008 7:04 pm

i can use ies on emitters fryrender? i have a erco light on my interior, how i can simulate the form of this light?

thanks

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Post  Stromberg90 Fri Oct 03, 2008 12:57 am

You need to model the light as it would look in real life Smile
Maybe i can do some test later Wink

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Post  Stromberg90 Fri Oct 03, 2008 1:31 am

Here is my test. Worked quite well i think Smile
use ies on fryrender IES_Test

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Post  Da Moderator Fri Oct 03, 2008 12:54 pm

Here's an image that can be used as a textured emitter :

use ies on fryrender Lightmap01dp7

Map it on a circle . It works quite well.


Last edited by Da Moderator on Fri Oct 03, 2008 8:51 pm; edited 1 time in total
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Post  Stromberg90 Fri Oct 03, 2008 1:40 pm

Thats another way to do it Smile
I havnt tried it, so i dont know what works best of the two metodes... Embarassed

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Post  jorari71 Fri Oct 03, 2008 2:02 pm

Really useful because the units in which an emitter generates light beams are solved by Fryrender and the only is to define the radiation diagram or the way the light is distributed in the 3D world.

The first way looks like enough. With a scene test conformed by a wall and a ground and putting the light near the wall I think is a real valid way to simulate the .ies lights.

Have in mind fryrender2008 that lights in the strict term doesn't exist so the most important are these two factors:

a).-The power of the light.
b).-How the light is distributed and this has been right solved by Stromberg 90 so nicely.

Regards.
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Post  Stromberg90 Fri Oct 03, 2008 2:33 pm

Glad that you liked it Smile
Here is a wirefram of the model i used, with guide lines Cool
The emitter is pointing upwards.
use ies on fryrender Decription_IES

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Post  jorari71 Fri Oct 03, 2008 2:50 pm

I think this mantains really close and with a lot of fidelity to the real world. From its construction to its behaviour.

And from here other users can start to experiment and make other tests in order to get other radiation diagrams.

A question: it depends on the cap of glass (dielectric or ghost?) (shape, form...)in a 90%...

Regards...
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Post  Stromberg90 Fri Oct 03, 2008 3:01 pm

The glass it's best to use ghost, the render i did post is with dielectric.. but i tried it with ghost before that and it looks the same. Smile

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Post  jorari71 Fri Oct 03, 2008 3:03 pm

Ok.
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Post  Stromberg90 Fri Oct 03, 2008 4:10 pm

More test, with a new light.
Just for fun actualy Cool
use ies on fryrender IES_Cornell
use ies on fryrender IES_Cornell_Water

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Post  kwistenbieb Fri Oct 10, 2008 2:21 am

Looks good and great caustics in that last image.

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Post  Stromberg90 Fri Oct 10, 2008 6:23 am

Thanks Smile
And yes they look quite nice Cool

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Post  osuire Mon Dec 08, 2008 8:38 pm

WOW ! Great caustics !
Could you share the water material ?
I seem to be caustic-challenged Sad

Cheers,

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Post  Stromberg90 Sat Dec 13, 2008 12:32 am

Thanks Cool
It's the regular water material, but maybe i could do a quick tutorial on this Smile

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Post  jorari71 Sat Dec 13, 2008 1:53 am

It would be a great contribution Stromberg.

And it would be taken as a knowledge source from other users not very compromised with this forum...

We hope you make this. cheers
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Post  osuire Sat Dec 13, 2008 2:10 am

Stromberg90 wrote:Thanks Cool
It's the regular water material, but maybe i could do a quick tutorial on this Smile


What a Face Make my day !

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Post  Stromberg90 Sat Dec 13, 2008 2:14 am

I will try my best. I will proberly go to sleep in some hours, and when i wake up i will try to do it Smile

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Post  jorari71 Sat Dec 13, 2008 2:17 am

First...Sleep

And then cheers cheers

Thank you very much.
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