Computer's University Building
4 posters
frydemo :: . :: Fryrender Gallery
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Computer's University Building
Hi friends...
After a few weeks I was occuped with some health familiar troubles (my grandfather died) I finally can post a few images that are for me really complex.
The first Image:
15h with an AMD 64 X2 with 2GB RAM. I've used ghost glass and the most important and amazing is to achieve such a level of light including these two obstacles for the ray of lights:
a).-There isn't any direct beam light passing through the ghost glass.
b).-The indirect light has to pass through the glass and iluminate the corridor.
The lights in the ceiling don't iluminate, don't contribute definitely to the global ilumination.
Sincerely, I wouldn't know how to make this with vRay. I spent a lot of time making tests and tests and finally I had to look for a definitive solution for a scene like this. The difference between Maxwell and Fryrender is minimum and I found Maxwell easier than Fryrender but they are much more easy than vRay...With vRay for me, at least is impossible. If anyone knows how to make a scene like this with vRay, please, can tell me how to? It's only a curiosity because the migration (I think) has been made for the 80% of my future jobs.
I'm very proud with this image.
Here we are the second image:
This has needed 41 hours render!! Step by step, day by day when I turn on my PC the render was completed. But as in the last image, I made some tests (1000 tests with vRay and zero results...). I have studied hours and hours in this corridors in the really warm summers of Valencia City, Spain. Bad remembers of course...Maybe I'm a bit masochistic ...
Again the same ilumination...Any direct beam of light through the ghost glass. Only the Sunlight that has been directed from my back (the observator back, I wanna mean).
Here we are the third image:
This has been the easiest...The direct light beams pass through the ghost glass and a bit of light from our back (observator's back) from the Sunlight which passes through a square and thick glasses a few meters from my back.
I've got to make 2 more images: I've got to make some tests before.
I've pass very bad hours studying in this University and it deserves a good tribute.
Thanks for your help.
After a few weeks I was occuped with some health familiar troubles (my grandfather died) I finally can post a few images that are for me really complex.
The first Image:
15h with an AMD 64 X2 with 2GB RAM. I've used ghost glass and the most important and amazing is to achieve such a level of light including these two obstacles for the ray of lights:
a).-There isn't any direct beam light passing through the ghost glass.
b).-The indirect light has to pass through the glass and iluminate the corridor.
The lights in the ceiling don't iluminate, don't contribute definitely to the global ilumination.
Sincerely, I wouldn't know how to make this with vRay. I spent a lot of time making tests and tests and finally I had to look for a definitive solution for a scene like this. The difference between Maxwell and Fryrender is minimum and I found Maxwell easier than Fryrender but they are much more easy than vRay...With vRay for me, at least is impossible. If anyone knows how to make a scene like this with vRay, please, can tell me how to? It's only a curiosity because the migration (I think) has been made for the 80% of my future jobs.
I'm very proud with this image.
Here we are the second image:
This has needed 41 hours render!! Step by step, day by day when I turn on my PC the render was completed. But as in the last image, I made some tests (1000 tests with vRay and zero results...). I have studied hours and hours in this corridors in the really warm summers of Valencia City, Spain. Bad remembers of course...Maybe I'm a bit masochistic ...
Again the same ilumination...Any direct beam of light through the ghost glass. Only the Sunlight that has been directed from my back (the observator back, I wanna mean).
Here we are the third image:
This has been the easiest...The direct light beams pass through the ghost glass and a bit of light from our back (observator's back) from the Sunlight which passes through a square and thick glasses a few meters from my back.
I've got to make 2 more images: I've got to make some tests before.
I've pass very bad hours studying in this University and it deserves a good tribute.
Thanks for your help.
jorari71- Admin
- Posts : 170
Join date : 2008-09-23
Location : Valencia,Spain
Re: Computer's University Building
hey,
good job
i like the third and particulary the second, the render is... a little bit longer but the resultat is great and the light is very good.
the texture are also good. Maybe in the first picture the noise is more visible (on the wall)
great render
good job
i like the third and particulary the second, the render is... a little bit longer but the resultat is great and the light is very good.
the texture are also good. Maybe in the first picture the noise is more visible (on the wall)
great render
mr-mégot- Posts : 43
Join date : 2008-09-24
thanks for your compliments
Yes.
You are right in all your comments and opinions...And anybody with their opinions...
It's true that the first maybe is a bit noisy but the complexity in terms of ilumination is special (is not the most complex I've seen but it's the most complex I've made). And this was my first complex and serious image with Fryrender after a simple tests for checing the basic behaviour of all the elements and right scales and emitters ,etc, etc...
In the second image the palm tree caused a dramatic increse in the render time...But in the reality this palm tree is here! .
I'm happy because with Fryrender (and Maxwell) I have reach an incredible light level in the multiple scenes. Like in the real world!
Thanks for your compliments.
You are right in all your comments and opinions...And anybody with their opinions...
It's true that the first maybe is a bit noisy but the complexity in terms of ilumination is special (is not the most complex I've seen but it's the most complex I've made). And this was my first complex and serious image with Fryrender after a simple tests for checing the basic behaviour of all the elements and right scales and emitters ,etc, etc...
In the second image the palm tree caused a dramatic increse in the render time...But in the reality this palm tree is here! .
I'm happy because with Fryrender (and Maxwell) I have reach an incredible light level in the multiple scenes. Like in the real world!
Thanks for your compliments.
jorari71- Admin
- Posts : 170
Join date : 2008-09-23
Location : Valencia,Spain
Re: Computer's University Building
Cool renders
Now, about your vray question- I think it is much harder to do it vray(since I've used it), and the resoult wouldn't be such good, or you have to be the expert for vray...
yes, maxwell and fry are similar. I have been reading post's on maxwell render forum, and there was a topic about new fryrender, and RC5, and all of those newcoming programs. Basically, they are saying that the maxwell quality is better.. Don't know why
Now, about your vray question- I think it is much harder to do it vray(since I've used it), and the resoult wouldn't be such good, or you have to be the expert for vray...
yes, maxwell and fry are similar. I have been reading post's on maxwell render forum, and there was a topic about new fryrender, and RC5, and all of those newcoming programs. Basically, they are saying that the maxwell quality is better.. Don't know why
pjetrus- Admin
- Posts : 76
Join date : 2008-09-26
Age : 33
Location : Serbia
Re: Computer's University Building
jorari71 wrote:
I'm happy because with Fryrender (and Maxwell) I have reach an incredible light level in the multiple scenes. Like in the real world!
Just imagine FryRender SWAP, where you will be able not just to play with the lights, but also with materials
pjetrus- Admin
- Posts : 76
Join date : 2008-09-26
Age : 33
Location : Serbia
Re: Computer's University Building
Fryrender SWAP? What's this? I've been a bit disconnected of all this a few weeks and I think I've been disconnected a year!
Thanks moderator for your approval.
I don't know what took me more work if the modelling or the materials setting...It was my first serious work but the most amazing is the consecution of the results that I was expected to achieve.
Respect vRay let me repeat that I don't know how I could obtain such a light level like I've obtained with Fryrender (and Maxwell).
The tests made with Maxwell were similar and not better. It depends on your abilities and experience and what disappointed definitely of Maxwell and drove me to use Fryrender was:
a).-The incredible size of the .msi Maxwell files. (10 times bigger size in Hard Drive).
b).-The constant (high frequency) writing on HD of a 400MB file size (against the 40MB .dsi Fryrender file size)...It put me really nervous listening the continuous writing on my HD...I decided that I must find a solution and after a simple tests looking for the way of indirect lighting I decided that Fryrender was the solution of all these issues.
For example I'm testing (working) with a stills of the interior open space of this building and I don't need touching anything about any parameter...And I'm approaching satisfactory to the desired target. . I'm happy with this program.
I think that with Fryrender even I can get the same quality in less time than Maxwell. This is what I felt when I was testing with this scene between one and other render engine...
Thanks to all of you for your compliments and opinions.
Soon I will post the other 2 stills to complete what I was proposed myself as an self-learning process.
I have to give my most sincerely thanks and regards to Frances, who helped to me a lot and without her help I will have never reach the final result so Frances...BIG THANKS TO YOU!!
Soon I will try to post the other two stills.
Regards.
Thanks moderator for your approval.
I don't know what took me more work if the modelling or the materials setting...It was my first serious work but the most amazing is the consecution of the results that I was expected to achieve.
Respect vRay let me repeat that I don't know how I could obtain such a light level like I've obtained with Fryrender (and Maxwell).
The tests made with Maxwell were similar and not better. It depends on your abilities and experience and what disappointed definitely of Maxwell and drove me to use Fryrender was:
a).-The incredible size of the .msi Maxwell files. (10 times bigger size in Hard Drive).
b).-The constant (high frequency) writing on HD of a 400MB file size (against the 40MB .dsi Fryrender file size)...It put me really nervous listening the continuous writing on my HD...I decided that I must find a solution and after a simple tests looking for the way of indirect lighting I decided that Fryrender was the solution of all these issues.
For example I'm testing (working) with a stills of the interior open space of this building and I don't need touching anything about any parameter...And I'm approaching satisfactory to the desired target. . I'm happy with this program.
I think that with Fryrender even I can get the same quality in less time than Maxwell. This is what I felt when I was testing with this scene between one and other render engine...
Thanks to all of you for your compliments and opinions.
Soon I will post the other 2 stills to complete what I was proposed myself as an self-learning process.
I have to give my most sincerely thanks and regards to Frances, who helped to me a lot and without her help I will have never reach the final result so Frances...BIG THANKS TO YOU!!
Soon I will try to post the other two stills.
Regards.
jorari71- Admin
- Posts : 170
Join date : 2008-09-23
Location : Valencia,Spain
Re: Computer's University Building
Can't wait for those 2 more renders... And yes, she has some great interior renders, so if you are in touch with her, plase ask her to make some kind of tutorial, or at least to jump over to this forum
pjetrus- Admin
- Posts : 76
Join date : 2008-09-26
Age : 33
Location : Serbia
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