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WIP Classroom lighting

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Post  pjetrus Sat Oct 18, 2008 3:46 pm

Hey, i moved my thread to the wip section... Many of you already know this classroom Very Happy I decide to give it a shot.. More to come...
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Post  jorari71 Sat Oct 18, 2008 10:17 pm

Hi!

How other user said: If you add more reflection to the ground...Even you will achieve more light because the rays will rebound more...

Regards.
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Post  pjetrus Sun Oct 19, 2008 2:46 am

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Post  Stromberg90 Sun Oct 19, 2008 11:54 am

It looks good Smile
But you need to do something with that bord, the texture repeats it self over all 3 surfaces.
The metal does look good, so nice work Smile

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Post  jorari71 Sun Oct 19, 2008 8:47 pm

Indeed, It's like a real photo.

The texture of the blackboard it's really real. Maybe you should repeat less. But it's a great texture...It's yours? It's an original texture from you? Question cyclops

Keep posting.

It's a great exercise.

(I hope post my original scene soon.) afro
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Post  pjetrus Mon Oct 20, 2008 2:40 pm

no, i found that texture on google. Yes, you are right, i will fix it in the next test render... I just wanted to know how it would look like Wink

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Post  pjetrus Wed Oct 22, 2008 12:03 am

ok..i worked on table and chair mat... I am aware of bad tilling and i'll fix it in the next test render..
C&C are welcomed Very Happy
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Post  Stromberg90 Wed Oct 22, 2008 10:58 am

Sweet Very Happy
Maybe you should add coating on the wood, maybe with a weight map.... so that it looks like it has been wearen of Cool

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Post  pjetrus Wed Oct 22, 2008 2:50 pm

upadate Very Happy
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Post  jorari71 Wed Oct 22, 2008 4:14 pm

Hi!

Your render is going quite well...

Let me tell you a personal like: maybe if only one of both (the floor or the tables) were made of wood, you could achieve more contrast and highlights and depth sensation.

For example: for the floor a marble composite with a dark tone: black or dark grey marble with a 15% of roguhness. And for the tables, a lighter composite with bone tone and with a 40% of roughness will let you achieve more contrast and more efectiveness depth sensation.

It's only a personal like...The increment of general reflections (lowering the roughness parameter) will increase the time render (logical) but I think (in my personal opnion) that the scene will gain...It's only a personal opinion...

Keep posting...

Thank you for your contributions!

Regards.
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Post  pjetrus Thu Oct 30, 2008 5:40 pm

one more small upadate.. I'll probably change some wood texture...
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Post  Stromberg90 Thu Oct 30, 2008 5:58 pm

Looks nice Smile
And the wood as you said proberly needs to be changed Cool

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Post  jorari71 Fri Oct 31, 2008 1:56 am

I only said that...Maybe too many objects with wood...I know that maybe you had invested too much time choosing the size and position of the textures but sometimes it's not necessary follow the most complex way...

Thanks for posting and congratulations for your results.

Regards...
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Post  pjetrus Sat Nov 01, 2008 7:49 pm

ok, i changed some colours... C&C welcomed:
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