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Post  mr-mégot Mon Oct 06, 2008 2:20 pm

hi,

my first work (really ended) with fry

C&C are welcome Smile

red Armchair Fauteuil

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Post  jorari71 Mon Oct 06, 2008 2:53 pm

Wow!!

It's amazing! I Always say the same but...What else can I say? Congratulations!

I like the bump of the wall...It adds an effect of reality I think it's very important.

Thanks for posting.

P.S.:How long was this?
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Post  Stromberg90 Mon Oct 06, 2008 4:21 pm

Very nice materials, and model of course Smile
It would be nice if it was brighter Cool

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Post  mr-mégot Mon Oct 06, 2008 4:29 pm

thanks Smile

for the material of the wall and the armchair... it's just a... noise Cool

the render time is 4h on a dual core 2.2ghz (but i think that with 3 hours would be also ok)

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Post  mr-mégot Mon Oct 06, 2008 4:42 pm

Stromberg90 wrote:
It would be nice if it was brighter Cool

I have Slightly modified the tone mapping

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Post  Da Moderator Tue Oct 07, 2008 6:50 pm

Great rendering.
I particularly like the materials. So you used a noise as bump for that wall? Looks great!
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Post  jorari71 Tue Oct 07, 2008 6:55 pm

Yes, it is.

A bit of blomm or glare and a great ambientation.

mr-mégot is an artist...Typical ambientation in his scenes.

Everyone has his own style...It's great.

Regards.
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Post  mr-mégot Tue Oct 07, 2008 10:29 pm

thank you for your comments Embarassed Embarassed



here a sceenprint of the texture wall

red Armchair Texture_mur

it's a very simple texture Smile

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Post  jorari71 Tue Oct 07, 2008 10:46 pm

A great detail from your part.

Maybe you think that it's simple but, if you look at your sample material scene, it's not easy detect the final and great effect of the bumpmap.

I liked so much that I'm gonna try to use it in my next scene. It's complex but I'm gonna try to integrate and take profit of your advice.

So...Thank you very much! Razz

Regards.
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Post  mr-mégot Tue Oct 07, 2008 11:07 pm

jorari71 wrote:
Maybe you think that it's simple but, if you look at your sample material scene, it's not easy detect the final and great effect of the bumpmap.


it's the "magic touch" of fry lol!

with a render in the "preview pop up" it give a good preview of the result.

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Post  jorari71 Tue Oct 07, 2008 11:13 pm

The little preview window is enough for you?

I think I've got to go to the medic to make a revision of my eyes... Razz In your scene could you appreciate this detail? Really?

I don't have so much luck as you... Sad

See you later.


Last edited by jorari71 on Wed Oct 08, 2008 1:29 am; edited 1 time in total
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Post  mr-mégot Tue Oct 07, 2008 11:24 pm

no no Very Happy

i use the "open preview pop up" clik on the Magnifying glass on the left at the sample material Smile

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Post  jorari71 Wed Oct 08, 2008 1:30 am

AAhhh... cyclops

I've understood you incorrectly... study

Thanks for the simple explanation.
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Post  frytanga Wed Oct 08, 2008 2:43 am

how did you get that bumpiness on the wall?, displacement map or just bump map?? great job
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Post  mr-mégot Sat Oct 11, 2008 6:33 pm

manec wrote:how did you get that bumpiness on the wall?, displacement map or just bump map?? great job

it's just a bump map

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