red Armchair

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red Armchair

Post  mr-mégot on Mon Oct 06, 2008 12:20 pm

hi,

my first work (really ended) with fry

C&C are welcome Smile


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Re: red Armchair

Post  jorari71 on Mon Oct 06, 2008 12:53 pm

Wow!!

It's amazing! I Always say the same but...What else can I say? Congratulations!

I like the bump of the wall...It adds an effect of reality I think it's very important.

Thanks for posting.

P.S.:How long was this?

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Re: red Armchair

Post  Stromberg90 on Mon Oct 06, 2008 2:21 pm

Very nice materials, and model of course Smile
It would be nice if it was brighter Cool

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Re: red Armchair

Post  mr-mégot on Mon Oct 06, 2008 2:29 pm

thanks Smile

for the material of the wall and the armchair... it's just a... noise Cool

the render time is 4h on a dual core 2.2ghz (but i think that with 3 hours would be also ok)

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Re: red Armchair

Post  mr-mégot on Mon Oct 06, 2008 2:42 pm

Stromberg90 wrote:
It would be nice if it was brighter Cool


I have Slightly modified the tone mapping

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Re: red Armchair

Post  Da Moderator on Tue Oct 07, 2008 4:50 pm

Great rendering.
I particularly like the materials. So you used a noise as bump for that wall? Looks great!

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Re: red Armchair

Post  jorari71 on Tue Oct 07, 2008 4:55 pm

Yes, it is.

A bit of blomm or glare and a great ambientation.

mr-mégot is an artist...Typical ambientation in his scenes.

Everyone has his own style...It's great.

Regards.

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Re: red Armchair

Post  mr-mégot on Tue Oct 07, 2008 8:29 pm

thank you for your comments Embarassed Embarassed



here a sceenprint of the texture wall



it's a very simple texture Smile

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Re: red Armchair

Post  jorari71 on Tue Oct 07, 2008 8:46 pm

A great detail from your part.

Maybe you think that it's simple but, if you look at your sample material scene, it's not easy detect the final and great effect of the bumpmap.

I liked so much that I'm gonna try to use it in my next scene. It's complex but I'm gonna try to integrate and take profit of your advice.

So...Thank you very much! Razz

Regards.

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Re: red Armchair

Post  mr-mégot on Tue Oct 07, 2008 9:07 pm

jorari71 wrote:
Maybe you think that it's simple but, if you look at your sample material scene, it's not easy detect the final and great effect of the bumpmap.



it's the "magic touch" of fry lol!

with a render in the "preview pop up" it give a good preview of the result.

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Re: red Armchair

Post  jorari71 on Tue Oct 07, 2008 9:13 pm

The little preview window is enough for you?

I think I've got to go to the medic to make a revision of my eyes... Razz In your scene could you appreciate this detail? Really?

I don't have so much luck as you... Sad

See you later.


Last edited by jorari71 on Tue Oct 07, 2008 11:29 pm; edited 1 time in total

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Re: red Armchair

Post  mr-mégot on Tue Oct 07, 2008 9:24 pm

no no Very Happy

i use the "open preview pop up" clik on the Magnifying glass on the left at the sample material Smile

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Re: red Armchair

Post  jorari71 on Tue Oct 07, 2008 11:30 pm

AAhhh... cyclops

I've understood you incorrectly... study

Thanks for the simple explanation.

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Re: red Armchair

Post  frytanga on Wed Oct 08, 2008 12:43 am

how did you get that bumpiness on the wall?, displacement map or just bump map?? great job

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Re: red Armchair

Post  mr-mégot on Sat Oct 11, 2008 4:33 pm

manec wrote:how did you get that bumpiness on the wall?, displacement map or just bump map?? great job


it's just a bump map

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