My Ladybug...

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My Ladybug...

Post  jorari71 on Mon Mar 30, 2009 10:52 am

Hi!

Modelled with 3DSMAXv9 and rendered, logically with Fryrender. 5h40minutes in an AMD X2 64.

I hope you like it!


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Re: My Ladybug...

Post  pjetrus on Mon Mar 30, 2009 7:01 pm

Hey realy nice render... Is the background photo?
just wanna say that sp3 will include render region Cool
Cool render, keep them coming

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Re: My Ladybug...

Post  jorari71 on Tue Mar 31, 2009 10:22 pm

Thanks for your comments.

The background, indeed, is a photography.

And by other part, the best needing for Fryrender is the render region tool. For me, in my opinion, is more important than the improvement/or the increase in the rendering speed (although an increase of a 20% is TOO MUCH increase Razz )

I'm working in another scene simpler than my ladybug.

See you soon!

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Re: My Ladybug...

Post  kroki on Thu Apr 02, 2009 7:37 am

Hi,
Its a really nice modell and render. Very Happy
I like your raindrops very much.
How do you adjuct theese kind of nice DOF? I cant use it at all. Crying or Very sad
How do you make a scene without noise? All of my scenes are very noisy. How can I reduce noise?
Thanks for posting your nice sene Wink

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Re: My Ladybug...

Post  jorari71 on Thu Apr 02, 2009 8:44 pm

Hi!

First of all thanks for your comments.

The DOF has been set with some tests before. But something important has been the election of the complete scene scale: If I choose the right scale the camera couldn't focus like I wanted to. Then I decided to try scaling all the entire scene 50 times or all what I needed to (I don't remember how much exactly was the scale factor by which I multiplied the size of the entire scene). The risk was that the real effects of the light pasing through the raindrops became unreal but it doesn't happened. Very Happy

And the "cleaning" or the lack of noise in the final image, it's simple: let the computer more time computating. Remember that in the interior scenes the rendering time can be 10 times superior. This scene has a few objects and this can be translated into a great reduction of rendering time.

Try to make a render test with a few primitives (a cube, a sphere and a few knots) and substitute the phisycal sky by a .hdr file...I'm sure that the rendering time will be really short.

An interior scene can be like a hell in terms of rendering time. Twisted Evil

Thanks for posting. Razz

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