kitchen and dining interior

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kitchen and dining interior

Post  vicforchrist2 on Fri May 01, 2009 12:33 am

Hi folks, my attempt for an interior scene.
Im not an interior designer, so C&C are always welcome.


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Re: kitchen and dining interior

Post  jorari71 on Fri May 01, 2009 4:53 pm

Hi and thanks for posting as a new user! You are wellcome...

There are a few questions about this still:

a).-The emitter on the ceiling: what kind of emitter have you put in there?

b).-The image on the black wall...How have you made it so luminous? It's really curious, at least for me. Smile

c).-The exterior background we can see through the opened door, it's a wall over wchich there's a shadow projected?

A part of these questions, the scene is correct.

Thanks for posting!

Best regards.

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re: kitchen and dining interior

Post  vicforchrist2 on Fri May 01, 2009 6:07 pm

Thanks jorari

Well, about the emitter is a 100w white flash. But I didnt know where to place it within the kitchen in order to get a proper ilumination. So, I create an sphere and placed it cms below the ceiling, I made it a fryrender object and enable exclude from the camera. As this was my first interior render didnt think about the emitter. Smile
Any advice??

You are right about the image on the wall. You have to credit this to photoshop, cause is post edition.

Thanks mate

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Re: kitchen and dining interior

Post  jorari71 on Fri May 01, 2009 7:09 pm

Hi again:

"any additional advice"? Well, I think I'd suggest to use an object as a lamp, like a fluorescent tube modelled by a simple cylinder (it's enough with 4 faces...If you use the simplest emitters the render time will be reduced and people won't realised that you have used an emitter supposed cylindrical and in reality is a prism with a rectangular base) and simply, try to make/use the/a model like in the real life.

The only disadvantage is that you won't achieve a so fast illumination but I'm sure that the result will be like in the real life.

Remember that in the interiors you time render is multiplied by 10 although it depends on the complexity of your scene.

But, have you noticed how fast is the configuration of the render parameters with Fryrender? And the desired results...You need the half or even less of tests... Laughing

Thanks for posting.

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