House at the Beach

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House at the Beach

Post  Ibon on Wed Mar 18, 2009 5:02 pm

Those are some images i've recently made for an spanish forum called sketchucando. I know that they're so far away from realism, but i tried to make them quite beauty. what do you think i could do to improve it (i'm just learning fry)





By the way, I have 2 questions:

-In the interior scene it's a lot of noise in the upper left corner (i've soften it a bit with photoshop). I cooked that image for more than 10 hours and it didn't dissapper. Could it be because it's receiving light through a glass?

- If I want to make a shyny floor do i have to adjust nd value higer? or just roughness? what is each one for? many thanks for your help

Ibon

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Re: House at the Beach

Post  jorari71 on Fri Mar 20, 2009 11:17 am

Hi!

I'm glad to check that you've continued with your own Fryrender lessons! Very Happy

Related to your images:
Good general lighting and I only will add some things:
1st image:
a).-A few bushes between the sand and the left wall of the swimming pool. just in this corner, in the intersection between the left wall of the swimming pool and the sand.
b).-And a ferw grass leaving bald zones to see a bit of sand...You know...A bit more irregularity which adds more realism.
c).-A texture to the wall of the swimming pool which again, adds more irregularity and more realism.
d).-Between the background and the posterior part of your principal elements I would add some more bushes and little trees or palm trees. Again to hide the seam or the difference betwwen your background image and the posterior elements of your scene. I know that this can increse your render time but it depends on your way to do this: you can render a part and join with a postproduction phase with Photoshop or you can render all at once with Fryrender. As this is an exterior I don't think this can increase so much your render time.
e).-The transparent wall of the swimming pool it's like if it wasn't there...You could add a frame and a plane or thin box simulating a cristal that contains the water in this side of the swimming pool: this will reinforce the sensation of robustness and firmness.

I like very much the project and idea of the concept, although this is another question... Razz

2nd and 3rd images:
Good shoots of illumination variations. Nothing to add. WELL DONE.

4th, 5th and 6th images:
Only the 5th image has a bit strange lighting...Although can be acceptable. I would choose an interpolation between the 5th and the 6th.
I've got to repeat that the concept and idea of this project is very good. If had a house like this!! cyclops

Related to the noise and high render time:
It's true that in an interior scene your render times can be increased till 5 times. And more if you make a render with your light passing through a glass. And more if your light beams doesn't pass through your glass windows!! But in the last case, I doubt there's other render engine which could obtain such a results like Fryrender in this world...And so quickly...
but let me remember you a few things: For the colour of your walls have you applied a colour of Fryrender palette materials editor? If you take a look, NEVER will find there a colour with some of the RGB values higher than 210. Be careful with this or more noise will appear and more render time.

Related to the shiny floor:
I recommend you to make tests with a simple scene using your floor material and changing the parameters that you named before: roughness and index of refraction. With the first, as always, you change the contour, accuracy,definition of your reflections. With the second, you amplify the reflections or you can make that your object reflects your environment for instance 20m of distance. You can change the distance of your reflection property. Remember: accuracy or definition with roughness parameter and distance of your reflection with the index of reflection.
For example:
Roughness-->[10-20]
Index of refraction-->20.
It depends on your environment.

Thanks for posting here!

And congratulations for your results.

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Re: House at the Beach

Post  Ibon on Fri Mar 20, 2009 1:27 pm

Thanks for your help, jorari. I'll try to follow those tips to improve the images. The model is made in sketchup, and unfortunately it doesn't handle very well hipoly objects (i don't know why but it seems that everything i import from other programas is hypoly for sketchup, including vegetation). Thanks again, we'll see!

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Re: House at the Beach

Post  jorari71 on Fri Mar 20, 2009 1:37 pm

The problem of the import is usual. I suppose that the algorithm for making this will be very complex.

Have you try to learn 3DSMAX or MODO?

And vegetation, of course, is always complex, although you can use the instancing feature. I haven't used it from Fryrender and yes in vRay. I don't know how will it work in Fryrender.

But the concept of the project and the idea it's great.

Only these details that will improve the realism.

We are waiting your improvements! Smile

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Re: House at the Beach

Post  Ibon on Fri Mar 20, 2009 4:41 pm

Thanks! well, i have tried modo and i like it, i wish i had time to learn it, maybe in summer. But i'm so used to sketchup that it's hard for me to work at the speed i'm used to at other programs. Nevertheless, i recognize that sketchup is quite limited in some aspects, so at the end i'm sure i'll end learning modo, because i HATE 3d studio. It's soooo ugli and boring. Well, i'll keep on working, nice to see yoi again!

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